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Chinese checkers rules game
Chinese checkers rules game













chinese checkers rules game

The four other triangular areas are called neutral zones. At the beginning of a game, each player's ten marbles occupy a triangular area at an opposite side of the board. There are 121 positions on the board and they are numbered from 1 to 121 as shown in Figure 1. The game is played on a six-pointed star-shape board by two players. Note however that we have defined more precisely the criteria for winning, and adopted a time limit for the programs to make its moves, which are intended to make the games more interesting. Thus the rules are here only for reference purposes and should correspond to everyone's understanding of the game. Specifically, we will adopt for the contest the simpliest version of the game in which the objective is to move all of ones marbles across the board as quickly as possible. This document describes the rules of Chinese checkers and the protocol understood by the mediator program.Įveryone must have played Chinese checkers at one time or another.

chinese checkers rules game

While teams compete in the programming contest, at another location of the contest site a competition will be held for Chinese checkers playing programs, which are to be written and submitted before contest day.ĭuring each game, two Chinese checkers playing programs, executing as separate processes on personal computers or workstations running Unix, play against each other using a common protocol mediated by the organizer's ``mediator program'' executing as yet another process.

chinese checkers rules game

Introduction to Chinese Checkers CompetitionĪ computer Chinese checkers competition will be held during the 1997 Annual ACM Hong Kong Chapter Scholastic Programming Contest. 1997 ACM Hong Kong Chapter Computer Chinese Checkers Competition Rules 1997 ACM Hong Kong Chapter Computer Chinese Checkers Competition















Chinese checkers rules game